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PC Gamer 4.1 - Disc 2
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1998-07_-_Disc_4.1_No._2_Imperfect.iso
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mechcmdr
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data
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objects
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object2.pak
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Unnamed File 000306
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Text File
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1998-04-08
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1KB
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35 lines
FITini
// This is the HBfueltank_a7 Building Data File
[ObjectClass]
l ObjectTypeNum = 18
[ObjectType]
st Name = "HBfueltank_a7" // Text string giving a descriptive name (only 8 chars long!!)
l Type = 19
l Appearance = 0x020000F2
l Duration = -1 // Lasts forever = -1
l MaxDamage = 10 // Number of damage points before BOOM!
l ExplosionObject = 700 // Object Class Number of explosion for this building
l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
f ExtentRadius = 15 // Extent Radius in Meters
[TreeData]
l BuildingName = 264
ul DmgLevel = 6 // How much damage before changing to destroyed shape
ul BlownEffectId = 42 //Special Effect played when building dies.
ul NormalEffectId = -1 //Sound Effect played when building is dies.
l SetImpassable = 1
//l XImpasse = 2
//l YImpasse = 2
l LowTemplate = 0x18000000
l HighTemplate = 0x00000018
f ExplosionDamage = 50.0 //When the building dies, it does this much damage
f ExplosionRadius = 250.0 //in this radius. Radius is World Units.
f TimeToBurnDamage = 0.5 //Ok. This means that at 30 points of damage, the building bursts
f BurnDamagePerTime = 5.0 //info flame. Each half second its on fire, the building takes
f DamageLvlForBurn = 1.0
FITend